![]() Hitboxes and keyboards have soared in popularity. People mess around with what shape ‘gate’ their stick has and pick up ‘silent buttons’ so your opponent can’t hear and react to your inputs. They were doing 20% less special damage, after all, and had access to about half of their character’s natural move set – so surely your manual combos should’ve been good enough to keep up? Chun-Li will arrest you for using a Hitbox, you clown.įurthermore, let’s be real this sort of thing is part of the fighting game meta. Hitting the in-game chat to tell someone they’re an auto-combo scrub is braindead stuff. The game has been carefully balanced around it. We are eventually going to see Modern players in Capcom Cup and Evo top 8 it’s inevitable. Capcom seems to know this, too – all characters have Combo Trials for both Modern and Classic control schemes, and later Modern trials have some pretty complex inputs of their own.Īnd this is the point, isn’t it? It’s a choice. And though manual combo potential is dented, it isn’t dead. ![]() There’s already a lot of buzz around ‘Modern Guile’. Some characters in some matchups and situations are inevitably going to be pretty sick with them. Like almost anything in Street Fighter (or any other half-decent fighting game), the use of Modern controls is situational. But this doesn’t mean Modern controls are consigned to the bin. Meter management is arguably a bigger headache. Optimum combo routes aren’t available to you, even if you’re doing manual button inputs, as you don’t have access to all moves. Plus, if your opponent blocks and you don’t stop the auto combo early, you’ll be left extremely vulnerable for a massive counter-attack.īasically, you lose a lot when using Modern controls. Three Overdrive Arts deplete your meter – which removes your ability to parry, cancel, or drive rush, key mechanics for survival. Usually these auto combos end in an Overdrive Art (formerly known as EX moves), which means they burn valuable meter. This is where you can hold the right trigger and hammer either light, medium, or heavy, and get a basic four-to-five hit combo string. Zangief might be the most broken when it comes to Modern controls.Īnd finally there’s the most contentious point: the auto combos. In addition, specials triggered this way, without the more complicated inputs, do 20% less damage. Characters that have more than four, which is much of the cast, simply lose access to any other specials. Because there’s four directions (neutral, left, down, right – up is jump), that means you’re limited to just four special moves. An uppercut is Y with the stick tilted forward. style.Īs Ryu, for instance, a fireball is triggered by simply pressing Triangle/Y. Specials, meanwhile, are executed with a single button and a direction, Smash Bros. Medium will do a specific move when you’re either standing or crouching, and that’s that. The game adjusts the move set for each character, meaning you can’t choose to specifically throw out a medium kick or punch, for instance. Instead, you have a light button, a medium button, and a heavy button. ![]() There’s also special moves and unique normals, activated by pressing the stick in a certain direction or making a certain motion – like the quarter-circle forward (down-foward) plus a punch for a fireball, or the Z-shaped motion (forward-down-forward) with a punch for an uppercut. Usually, Street Fighter has three punch buttons and three kick buttons, representing light, medium, and heavy strikes. If you’ve not tried it out, Modern controls are designed to fit better on a controller – and to simplify the Street Fighter experience. ![]() With the full game out, it’s going to get much, much worse. Wonderful gaming salt compilation account ScrubQuotes has already changed its avatar to the modern control icon, though flipped upside down, turning that ‘M’ into a ‘W’ – as it’s flooded with examples of the bountiful salt mines opening in response to the new Modern control scheme. What kind of abhorrent mistake will you make in Street Fighter 6? Despite that, some folk, naturally, are mad as hell. Probably the hottest topic in online gaming in the coming weeks – if not months – is going to be an endless, grinding debate about Capcom’s major new revelation for Street Fighter 6: Modern Controls.Ī major shake up to the established Street Fighter status quo, Modern Controls have a considerably lower barrier to entry in execution terms – but have been balanced out with their own set of shortcomings, too. ![]()
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